However, in the case of using something like the latter idea, I will try to exaggerate it as best as I can, to make something that isn't realistic, but retains the same idea. For this I could shift my research into a more medicinal area, and study the movements and patterns from medical videos, and implement this into my motion graphic. I would stick with making it realistic, but I would like my motion graphic to be able to appeal to most people, not just people who are interested in medicine, and to do this I will back away from the realistic aspect of it.
That being said, I may drift from this idea if anything else comes to mind, but at least I have the basic idea as to what sort of things I want my motion graphic to feature.
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